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PEARLS.DOC
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1996-01-29
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5KB
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135 lines
TOMMY'S STRING OF PEARLS (C) COPYRIGHT 1996 BY TOMMY'S TOYS
P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
CATALOG #TM-167-1A
INSTRUCTIONS:
THIS IS AN INTRIGUING BOARD GAME FOR THE KIND OF PLAYER WHO LIKES TO COLLECT
BOTTLE CAPS, RUBBER BANDS, OR POSTAGE STAMPS. THE GOAL HERE IS TO COLLECT
STRINGS OF PEARLS!
IT IS PLAYED ON A SPECIAL 49-SQUARE (3-5-7-7-5-7-7-5-3) BOARD AND CAN BE
LEARNED IN MINUTES BUT HAS PLENTY OF ROOM FOR SKILL.
PLAYERS:
2-6, OR 1 PLAYER SOLITAIRE (DIFFERENT RULES). THE COMPUTER MAY BE A PLAYER
PERMANENTLY BY GIVING "COMPUTER" AS THE PLAYER NAME; AND AT ANY TIME THE
COMPUTER CAN BE TOLD TO CUT-IN AND PLAY THE CURRENT HAND BY PRESSING FUNCTION
KEY F2.
PIECES:
THE GAME IS PLAYED WITH 48 PEARLS NUMBERED 1-48, PLUS ONE RED POWER PIECE.
SETUP:
THE 49 PIECES ARE SCRAMBLED AND THEN PLACED RANDOMLY FACE-UP ON THE BOARD,
ONE PER SQUARE.
FIRST PLAYER:
IS RANDOMLY PICKED BY THE COMPUTER. THE OTHERS FOLLOW IN ORDER.
PLAY:
ON EACH PLAYER'S TURN HE MUST MOVE THE POWER IN ANY STRAIGHT DIRECTION (LEFT/
RIGHT/UP/DOWN/DIAGONAL) UNTIL IT ENCOUNTERS THE FIRST PEARL IN ITS PATH.
IT THEN COMES TO REST ON THAT SQUARE AND THE PLAYER TAKES THAT PEARL.
IF, TOWARDS THE END OF THE GAME, THERE IS NO WAY TO REACH A PEARL VIA A
STRAIGHT PATH FROM THE POWER, THE PLAYER GETS TO HOP THE POWER TO ANY DESIRED
PEARL AND TAKE IT.
TO MOVE:
USE YOUR MOUSE TO POINT TO THE DESIRED PEARL YOU WANT TO TAKE, THEN CLICK.
OR, IF THE COMPUTER DOES NOT DETECT A MOUSE INSTALLED, YOU MAY USE THE
ARROW KEYS ON YOUR NUMERIC KEYPAD TO POINT TO THE DESIRED SQUARE, THEN HIT
THE ENTER KEY OR THE SPACE BAR.
STRINGS:
AS PLAYERS TAKE UP PEARLS, THEY FORM STRINGS THAT ARE IN NUMERICAL SEQUENCE,
SUCH AS 12-13-14. ALL STRINGS (& PEARLS) MUST BE PLACED IN PLAIN VIEW OF THE
OTHER PLAYERS.
GAME:
WHEN ALL OF THE PEARLS HAVE BEEN TAKEN, THE PLAYER WITH THE LONGEST STRING
WINS. IN CASE OF A TIE, THE NEXT-LONGEST STRINGS ARE COMPARED, AND SO ON,
UNTIL A WINNER IS DETERMINED.
SCORING METHOD 2:
IN THIS ALTERNATE SCORING METHOD EACH STRING OF PEARLS IS SCORED ACCORDING
TO LENGTH AND THE PLAYER WITH THE HIGHEST TOTAL WINS:
#PEARLS POINTS
2 3
3 6
4 10
5 15
6 21
7 28
8 36
9 45
10 55
11 66
>=12 100
SOLITAIRE RULES:
PLAYER MOVES THE POWER AND TAKES PEARLS AS IN THE MULTIPLAYER GAME, BUT
A SINGLE PEARL IS NOW CONSIDERED A STRING. FURTHERMORE, A PEARL MAY NOT
BE USED TO JOIN TWO STRINGS TOGETHER: ONCE SEPARATE ALWAYS SEPARATE.
NOTE: IF A PEARL CAN BE PLACED AT THE END OF 2 DIFFERENT EXISTING STRINGS,
THE COMPUTER FLASHES THE 2 STRINGS AND LETS YOU SELECT WHICH (UPPER OR LOWER
STRING). TO SELECT USING THE MOUSE, CLICK THE MOUSE OVER THE "1" OR THE "2"
IN THE PROMPT; TO SELECT USING THE KEYBOARD, HIT THE "1" KEY FOR THE UPPER,
THE "2" KEY FOR THE LOWER.
AT THE END OF THE GAME WHEN ALL PEARLS HAVE BEEN TAKEN OFF THE BOARD AND PLAYED,
THE SCORE IS THE NUMBER OF STRINGS WITH LESS THAN 6 PEARLS, WITH 0 BEING A
PERFECT SCORE, 1 VERY GOOD, 2 GOOD, 3 FAIR, 4 OK, 5 MIDDLING, AND 6 OR MORE
POOR. FOR HIGH SCORE FILE PURPOSES WE CONVERT THE SCORE TO 20,000 POINTS
MINUS 100 POINTS FOR EACH STRING WITH LESS THAN 6 PEARLS, SO A PERFECT SCORE
IS 20,000. TO MAKE IT MORE CHALLENGING, WE THEN SUBTRACT 1 POINT FOR EVERY
SECOND OF TIME TAKEN TO SOLVE THE PUZZLE, SO YOU AUTOMATICALLY GET A SCORE
OF ZERO IF YOU TAKE MORE THAN 20000/3600 OR 5.556 HOURS.
CREDITS: THIS GAME WAS INVENTED BY AN EARTHLING, SID SACKSON, AS PUBLISHED
IN GAMES MAGAZINE, FEB. 1996, PP. 50 FF. OF COURSE WE PLAYED IT IN OUTER
SPACE FOR MILLENNIA BUT SOMETIMES YOU EARTHLINGS SHOW PROMISE (HA HA).
TRADING OPTION:
WE DECIDED AGAINST IMPLEMENTING THE TRADING OPTION ON THE THEORY THAT THIS
MIGHT AVOID ANOTHER PEARL HARBOR (JUST KIDDING - HA HA).
FUNCTION KEYS: THESE ARE HOT KEYS, MEANING THEY CAN BE PRESSED AT ANY TIME.
---------------------------------------------------------------------------
F1 * SOUND EFFECTS TOGGLE
F2 * DEMO MODE (COMPUTER PLAYS ALL HANDS)
F3 SPEED UP
F4 SLOW DOWN
F5 DISPLAY THESE INSTRUCTIONS
F7 QUIT THE PROGRAM
F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
*NOTE: THE LEGEND FOR A TOGGLE SWITCH INDICATES THE MODE THAT WILL BE ENTERED
BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE IN EFFECT AT THE TIME.
COMMAND LINE PARAMETERS:
S START UP WITH SOUND OFF
M FORCE MONO DISPLAY MODE
C FORCE COLOR DISPLAY MODE
* SKIP STARTUP SHOW
D DISABLE MOUSE CHECK
EXAMPLE: >PEARLS MS
----------------------
DID YOU LIKE THIS TOY?
DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED GAMES AND TOYS FOR THE
IBM PC AND COMPATIBLES. WE ARE WAITING TO SEND YOU OUR 5.25 INCH (360KB) OR
3.5 INCH (720KB) DEMO DISK, CONTAINING AN ELECTRONIC CATALOG PLUS OTHER
GOODIES, FOR ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS, $3 OUTSIDE U.S.
(U.S. DOLLARS ONLY).
HAVE FUN!
TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.